About | Story | Gameplay | Features | Screen Shots
Love - Online Procedural Adventiure Game Quel Solaar - Verse Rendering Engine Loq Airou 3D DSD modeling tool Co On - Verse Asset Scene Graph and Management Tool Nil Salentinn - Color Correction and editing tool Verse - Realtime networking protocol for 3D graphic Technology files - Dowload tools and source code News and updates




+ Features:

  • Genre: First person not so massively multi player online procedural adventure game.
  • Engine: Custom highly optimized graphics engine with distinct "concept art" look.
  • Terrain System: Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
  • Editing: Environment editable from within the game, fully destructible environments. Anything you can see you can be built and destroyed
  • Hardware requirements: win32 (possible Linux and OSX port) OpenGL, 512 meg ram, 1.5 GHz CPU, ATI RAdeon 9800 or better. Made to run on avrage Laptop
  • Pipeline: Realtime WYSIWYG verse connection. Loq Airou, Co On, Verse Export tool.
  • Characters: Fully procedural characters, creatures and robots with seamless environment aware procedural animation.
  • Simulation: Particle systems, fog, Cloth, Watter, wind, Day/Night cycle, and vegetation.
  • Networking: Low latency UDP networking for hundreds of players per server.
  • Biz Model: Pay-to-play. Prize to be determined
  • Developer: Quel Solaar
  • Release date: When ready.
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