+ Features:
Genre: First person not so massively multi player online procedural adventure game.
Engine: Custom highly optimized graphics engine with distinct "concept art" look.
Terrain System: Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
Editing: Environment editable from within the game, fully destructible environments. Anything you can see you can be built and destroyed
Hardware requirements: win32 (possible Linux and OSX port) OpenGL, 512 meg ram, 1.5 GHz CPU, ATI RAdeon 9800 or better. Made to run on avrage Laptop
Pipeline: Realtime WYSIWYG verse connection. Loq Airou, Co On, Verse Export tool.
Characters: Fully procedural characters, creatures and robots with seamless environment aware procedural animation.
Simulation: Particle systems, fog, Cloth, Watter, wind, Day/Night cycle, and vegetation.
Networking: Low latency UDP networking for hundreds of players per server.
Biz Model: Pay-to-play. Prize to be determined
Developer: Quel Solaar
Release date: When ready.
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