+ Engine Features:
Built on OpenGL 2.0 (GLSL, FBOs and VBOs)
High/ low end mode.
Procedural animation.
IK with full ground contact.
Full day/night cycles.
Animated watter.
Particle systems including fog and smoke.
Highly optimized per polygon ray intersection.
Wind affecting watter, grass and trees.
Full shadow castiung including volumetric lighting.
Multiple indipendent dynamic lightsources.
Low latency UDP based network protocol.
Custom built Master server infrastructure.
Full cloth sim with acurate wind simulation.
Entire world is editable and destructable.
Realtime WYSIWYG Verse based pipeline and tools
Procedurally generated spherical, multi level height fields. Landscape, Building and City generation
Want to mail Eskil? Go ahead.
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