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F E A T U R E S

Most applications say that success is in numbers but we believe that features and functions should come form an artists needs and not the needs of a sales department. Each feature should be carefully thought through and justified and be just right. Too many applications have features that would be used if they didn't have that little flaw making them unreliable.

We believe in building work flow for the user, the user should come into an environment that is so perfect that it makes them more creative and more productive. The tool should not be visible, the art should be, time should be spent rearranging art, not the application.

The things we build doesn't look like others, In every moment we try to be rebels, changing, challenging, disputing and hopefully one day revolutionizing.

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+ Basics:

  • Fast OpenGL
  • Very fast display and feedback
  • Dynamic subdivision
  • All tessellation is local and depends on curvature and camera position for best performance / image quality
  • Polygon mode
  • Specially designed for real time graphics such as games
  • Creases
  • For creation of hard edges and corners
  • Object browser
  • Fully networked collaboration
  • All actions are networked allowing multiple users to model on the same geometry in real time
  • Multiple Undo / Redo
  • On all geometry manipulation functions
  • Demo record / playback
  • Allows you to see and record demos of the application

    User interface:

  • No Static menus
  • All menus are pop-up and context sensitive
  • 3-button mouse required
  • With support for keyboard back up and Wacom tablet support.
  • One hand interface
  • No keyboard short cuts required.
  • Six different context Pop-ups
  • Keeps most of the functionality hidden unless called up on.
  • Gorgeous Graphics
  • Intuitive sketch parser
  • App parses drawing as, selections, deletes, creations, splits, moves and re-shapes.
  • No modalities
  • The software never goes into modes, all actions are always available to the user.
  • Many one step actions
  • The user never has to tell the software what to do in advance of doing it.
  • Pre action icons.
  • Application provides many visual ques to what different actions will do before they are preformed.
    Basic tools:
  • Edge / surface creation
  • Just draw connected edges to create surfaces.
  • Edge / surface delete
  • Cross over edges to delete edges and surfaces.
  • Continuous Edge splitter
  • Click and drag on edges to split surfaces.
  • Hull reshape tool
  • Allows yo to re-shape continuous edges to tweak shapes.
  • Easy vertex by vertex tweaking
  • Drag any selected vertex to move them one by one.
  • Select
  • Draw a circle around any geometry to select it.
    Selection:
  • Unified surface and vertex select
  • No need to switch between selection modes.
  • Lasso selection / deselect
  • One vertex select
  • Click on vertex to select it
  • One polygon select / deselect
  • Click on polygon to toggle its selection.
  • Soft selection
  • Vertex es can be partially selected.
  • Selection smoothing
  • Creates a semi selected edges around selection.
  • Selection reverse
  • Every thing selected gets selected and vise versa.
  • Selection add/subtract 25%
  • Manually you can add subtract smooth selection.
    Manipulator actions:
  • Move
  • Rotate
  • Scale
  • Position manipulator
  • Moves the manipulator to change the axis of rotation and scale.
  • Normal
  • Allows the user to expand the selection on the normal direction of the surface.
  • Tangent
  • Allows the user to expand and retract the edges of the selection.
  • Snapping
  • The user can snap manipulation to any vertex, edge or plane.
  • Selection view focus
  • By right clicking on the manipulator the view focuses on the selection.
  • Extrude
  • At any time during a manipulation the user can preform an extrude.
    Manipulator pop-up actions:
  • Reverse Selection
  • Duplicate Selection
  • Duplicates all selected faces.
  • Detach Selection
  • Disconnects the selection to a separate entity.
  • Collapse Selection
  • Collapses all selected vertexes in to one vertex.
  • Crease/Uncreased Selection
  • Makes all selected edges hard or soft.
  • Flip Polygons
  • Smooth Selection
  • Gives a soft edge to your selection.
  • Delete Selection
  • Axis Mirror
  • Allows you to mirror the selection along any selection.
  • Axis Flatten
  • Axis Slice
  • Cuts threw geometry.
  • Axis Slice off
  • Cuts threw geometry and removes half.
  • Welds
  • Merges close vertices.
  • Center Geometry
  • Moves geometry to center and normalizes in -1 to 1 space.
  • Center Manipulator
  • Create Tag
  • Triangulate
  • Auto Crease
  • Find Quads
  • Merges triangles to quads.
  • Cut
  • Copy
  • Paste
  • Edge pop-up actions:
  • Select open borders
  • Selects all edges not shared by two polygons.
  • Revolve
  • Create Tube
  • Select Hull
  • Finds and selects a continuous row of edges.
  • Collapse edge
  • Polygon pop-up actions:
  • Surface Mirror
  • Flatten selection
  • Fill Selection
  • Deploy
  • Split
  • Networking:
  • Real time collaboration
  • Multiple users connected to the server can collaborate.
  • Open source network protocol
  • Network protocol is cross platform, free, open source, and has a open and documented api for creating other applications that can collaborate with Loq Airou.
  • IP/UDP bases
  • For superior Latency and Bandwidth optimization.
  • Low latency
  • Fast response and no lockups.
  • Low bandwidth
  • Only changes are distributed for optimized bandwidth usage
  • Distributed selection
  • Allows multiple applications to share selections.